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Devlog
VERY Minor Change
April 24, 2021
by
Stealcase
#bugfix
I just updated the Main Menu to accept W and S as navigation buttons, since I've gotten a couple complaints that it's unintuitive to use the Arrow keys for menu navigation when everything else is WASD...
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Game Design Process Video!
September 05, 2020
by
Stealcase
##video, ##game design
We just published a video comparing our game design with the design of another game designer called miziziziz, who also made a blind accessible dungeon crawler in 2018! We make the dubious claim that...
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Fixed Game Crashing
August 29, 2020
by
Stealcase
#patch, #update, #minor
Update 1.2.1 is Out! This is just a QUALITY OF LIFE update; It does NOT include new gameplay. If you've played through the content already, its gonna be a little longer until there's a content update...
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Fixing some Gamebreakers!
August 14, 2020
by
Stealcase
#bugfix, #hotfix, #patch
Hey, we just did a hotfix that should make gameplay for players without Mice a little easier! Here are some of the fixes; -You can now use Shift + Q to snap to the closest Cardinal Direction. This is...
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We Released the Game!
August 12, 2020
by
Stealcase
#release
Code Dungeon is officially released, with the help of many people over on the Audiogames Forums! Thanks to Wiktor Ravndal for being an amazing teammate! This is our first Blind Accessible Game, and w...
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Big Movement Rework
April 17, 2020
by
Stealcase
1
#Movement, #Update, #Iteration, #0.3.2
The project is now properly in first person, and no longer locked to a grid! Sorry for the wait, we hit a bunch of implementation snags that made it literally unplayable; We have to completely rework...
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Movement Alpha
April 08, 2020
by
Stealcase
We uploaded the earliest playable version of the game today. The goal is to try to reach play testers and get some feedback on the movement controls, both from sighted players and visually impaired p...
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