Big Movement Rework


The project is now properly in first person, and no longer locked to a grid!

Sorry for the wait, we hit a bunch of implementation snags that made it literally unplayable; We have to completely rework how we handled collisions to get off the grid.

It is still in an early stage, we are working out a lot of kinks, but we'd love to get feedback on how we're doing!

Some info on Controls;

W. A. S. D - for directional movement
Hold Shift and press A or D - This will rotate your character by 45 Degree Increments.

Move the Mouse to change your looking direction.

Q - will announce the closest cardinal direction to your facing.

Left Mouse Button to Attack with your Sword.

Press Escape to Close the game.

Please note that there is no real combat; There are 2 enemy dummies that exist in the scene that you can hit, but other than that this is mainly us testing out movement.
Let me know what you think, and we'll get back to work.

Our next goal is to make the minimum viable game-loop; Focusing on making an enemy that follows you, Tries to fight you, and some sort of progression for the player when they defeat an enemy.

Files

codedungeon-win-64.zip 33 MB
Version 0.3.2 Apr 17, 2020

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