Fixing some Gamebreakers!
Hey, we just did a hotfix that should make gameplay for players without Mice a little easier!
Here are some of the fixes;
-You can now use Shift + Q to snap to the closest Cardinal Direction. This is not meant to replace Shift + A and D rotation, but merely get you back into a fixed space if you accidentally move the mouse and become Unaligned with the grid. This is mainly to help players who don't use mice.
-Left and Right Swordswing are now a lot more distinct in Audio direction; you can hear the sword is on your left or right, making it more clear why you hit walls with your sword. Hoping this will allow more player mastery over the sword swing mechanics.
-If you die on a level, you respawn with full health. Previously there was a bug that respawned you with the amount of health you entered the level with, resulting in people dying frequently on floor 2 and 3.
-We turned down the volume on the loud river hallway.
-Middle Mouse Button stab is a lot quicker than before.
-Made the Warthog Vulnerability period Slightly longer.
-Warthogs also now make a clear sound when you hit the armor instead of the weakpoint.
- If you accidentally turn off Screen Reader Mode, you can now turn it on again using the 1. Key
-Plus a bunch of small things behind the scenes.
Files
Get Code Dungeon
Code Dungeon
Fight your way through an audibly immersive dungeon. Blind Accessible.
Status | Released |
Authors | Stealcase, Waks |
Genre | Action |
Tags | 2D, a11y, Dungeon Crawler, First-Person, Hack and Slash, Top-Down |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, High-contrast, Interactive tutorial, Blind friendly |
More posts
- VERY Minor ChangeApr 24, 2021
- Game Design Process Video!Sep 05, 2020
- Fixed Game CrashingAug 29, 2020
- We Released the Game!Aug 12, 2020
- Big Movement ReworkApr 17, 2020
- Movement AlphaApr 08, 2020
Leave a comment
Log in with itch.io to leave a comment.